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- TIKI
- setup
- {
- scale 0.52
- path models/projectiles/mortar_shell
- skelmodel mortar_shell.skd
- surface mortar_shell shader mortar_shell
- surface mortar_shell2 shader mortar_shell
- }
-
- init
- {
- server
- {
- classname Projectile
- setsize "-4 -4 -4" "4 4 4"
- speed 1920
- gravity 2.5
- addownervelocity 0
- hitdamage 200
- life 20.0
- health 20
- meansofdeath rocket
- explosionmodel models/fx/granatwerferexplosion.tik
- smashthroughglass 64
- knockback 300
- impactmarkshader blastmark
- impactmarkradius 50
- impactmarkorientation random
- explodeontouch
- takedamage
-
- surface mortar_shell2 +nodraw
- }
- client
- {
- cache blastmark.spr
- cache vsssource.spr
- cache models/fx/bazookaexplosion.tik
-
- originemitter bazookatrail
- (
- model vsssource.spr
- velocity 150
- friction 0.85
- randvel crandom 10 crandom 10 crandom 10
- accel 0 0 20
- spawnrate 50
- color 1 1 1
- alpha 0.05
- fadein 0.1
- fadedelay 0.25
- scalemin 0.8
- scalemax 1.0
- scalerate 2
- life 1.0 1.5
- )
- }
- }
-
- animations
- {
- idle mortar_shell.skc
- {
- server
- {
- last commanddelay 0.25 surface mortar_shell +nodraw
- last commanddelay 0.25 surface mortar_shell2 -nodraw
- }
- }
- }
-